Posts tagged ‘tutorial’


Wynd’s Tips #6 Palette Creator extension for Google Chrome

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Hey folks Welcome to Wynd’s Tips Wednesday, where I share a few tips that you can  use  to ease your creation process. Occasionally I’ll  talk about non-Secondlife tips too.

Ya just never know what we’ll be up to at Wyndaveres   so check back often and enjoy!

This week I want to talk about color palettes!

Ever just get stumped or frozen when trying to pick the perfect colors? I know I do.Sometimes I just can’t come up with a palette I like.

Should the bow be blue or red?

What color looks best with green?

Do I want a warm romantic feel or something vibrant and bold?

These little burps sure can hold me back in the wee hours of the night when I’m creating.

The solution to this problem is age old; tried & true, look at photos or  nature & click save,pin, or fav button.

The photos do not need to be of anything in particular just be filled with colors you like.   It’s fun! I mean who doesn’t love browsing beautiful photos?


My favorite places to kick back  browse are:

Google + Wynd @ Google + images, Pinterest   and Deviant Art.

Not only will the pure beauty captured through the lens of photographers dazzle you but the creativeness of others will inspire you. Hopefully,  setting you on the path to resolving the bumps in the road of your own creative journey.


After you make a few selections your next stop is  “Palette Creator” for Google Chrome.



If you don’t have “Palette Creator” you’ll first need to be using Chrome.

Chrome is the Google internet browser. If you use something else I suggest you give Google Chrome a try, the extensions/apps are more than worth it!

Once you have Chrome and “Palette Creator” extension installed lets make some magic!


Go to any of the images you pinned saved or faved, hover your cursor over the image, and then  simply r-click the image.

Palette Creator for Google Chrome

Next, select how many colors you would like  Palette Creator to  pull from the image. I’ve chosen to create a 16 color palette.

looks pretty cool  don’t ya say? Actually when I created I did use Palette Creator.

I have also used this for dressing myself. It’s great for putting together  coordinating colors in outfits. What a time saver!


I even used this to create a full 32 color palette I work from for all my products. It’s  saved me a ton of time and then all my creations coordinate with each other to boot!

This tool is one of my most valued, it’s quick and easy and fun to use.  I do hope you have enjoyed this week’s Wynd’s Tips!

Now it’s your turn!

Head out!  Do something nice for a friend, help an old lady across the street or buy a friend a gift..might a suggest a gift from Wyndaveres? The deed itself is not important, it’s only important that you do something kind for someone, anyone!

If we want to see change in the world we must be willing to be the change!

Thanks again for stopping in, please come back often and pop by to say howdy to me in your Secondlife.

Until next time, Wynd



SecondLife INWORLD SEO (Search Engine Optimization) -Be Seen and Heard

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Welcome to the World of Search Engine Optimization! “SEO” for short, making your products/venues  titles, descriptions, and keywords work for you AND your Customers.

Don’t worry we won’t get to technical about servers and algorithms! But, if you want YOUR products to  bring in those big L$ Linden L$  Dollars then this article is for you!

The SecondLife search looks at 5 parts to determine your rank.

  1. popularity (visitors to your shop)

  2. size of parcel (the bigger the better)

  3. Name (your name or your store’s name)

  4. Object name

  5. your object description (same applies for venues)

You have little control over popularity, until of course, you break into the market by following the few steps we’ll cover here!

In just a few short steps  you’ll:

  • up rank your product ranking in the Secondlife Search
  • be seen by the RIGHT people who actually WANT to buy your products
  • Get more customers
  • and of Course make more Lindens!

Arrgggg AD making!

Humans are visual! This is especially important to all of us in our virtual home in SecondLife,  so put your best face forward!

Learn to LOVE making ads!

You can have the MOST AMAZING product but if it’s presentation through photography or display is poor

NO ONE will buy it!

I’ve seen it time and time again even from some of the best of the best creators in Secondlife. They spend countless hours pouring  passion into their products, then comes ad time and they snap a shot, pick a font, and toss the ad together in 2 minutes and expect to bring in the L$!

Stop making yourself feel like crap! If you make great things SHOW them with your displays and Ads!


Take the time…I mean REAL time and put as much effort into your ADs as you do the product itself. If you aren’t great at photography or AD layouts you are in LUCK as photography happens to be the biggest profession in SecondLife so grab someone who is good at it and go forth!

Now that I have lectured you in ad making let’s get to the good stuff!

Packing a product for Optimization.

The Awesome Box

The Awesome Box

Step 1 – the Product

  • Name every object in the linkset of your build!
  • Root Prim should be the product title. Titles for search engines look at the first 60 characters so make sure you choose the words wisely.
  • USE the description. The SecondLife search engine will look at the first 160 characters of your description so make this keyword rich!
  • Last and most importantly  on the SecondLife EDIT popup on the “General” tab  check the “show in search” box. Anytime your creation is in world the SecondLife Search Engine will pull the Object name, description info, and even the objects location anytime someone searches for a product using the in world “search.”

Step 2 – The Package (repeat the last 3 parts from Step 1)

  • Package title should match your product title. Titles for search engines look at the first 60 characters so make sure you choose the words wisely.
  • USE the description. The SecondLife search engine will look at the first 160 characters of your description so make this keyword rich!
  • Last and most importantly  on the SecondLife EDIT pop-up on the “General” tab  check the “show in search” box.
  • SET product for Sale and place it in world at your store.

Step 3 – Wait a day and test out your rank.

  • Do a search in world using one or all of your keywords see where you rank.
  • If you can’t find your product in the search then you need to reconsider your product name and description. work, and rework it until you see your rank rise. First page listing is your goal

Final notes:

Remember it starts with a good product! Be creative have fun, and take control of your marketing!

Good Luck, Wynd Ling

If you want to learn how to apply these steps to the market place pop back in to Wyndaveres in 2 weeks and check out the  “SecondLife Marketplace SEO”  article.





Best Practices for the Second life Builder Part 2 -textures

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Oh Finally, Our Linden Gods have answered our  cries! There is now a Building 101 wiki for Second Life.

None-the-less I give you my guide to texture creation for the virtual world.

This guide will  help the Second Life builders.

However, most of the best practices apply to all virtual creation.
No matter if you are creating textures for gaming, graphics for websites, or even photos for your blog, these guidelines will help you  create  faster loading graphics no matter what you are creating.

Of course we all want best quality, but performance matters too.

Your images are streaming to someone else’s computer over the internet. If it does not load fast, they leave your website, blog, or are unable to play your game.

You have about 5 seconds to make an impression…and that’s stretching  it.


If your graphics or textures do not load… they toss away your item, or even leave your Sim. Who cares how pretty it could be, if the average user can not see it !

Basic guide for all texture creation in Second Life.


TEXTURES CAUSE LAG for you & your Sim! It’s not only scripts but texture load too!

Build smart, fast loading creations, and watch your visitors AND customers  RETURN.

Test Your Textures:

  • Test your graphics on MEDIUM. Just because you can run on “ULTRA” does not mean your customers can. The average Second Life resident can not run above medium setting, and many more run on low.
  • Clear your cache. If you are testing how well your textures load always clear your cache to have a true representation of load time.
  • Leave the LOD alone! Changing  your LOD from standard to 4 + just so that sculpts appear higher rez is great for YOU but is not a true representation of how your  creations appears to  other residents. Always test on the default, as many new users will not know to change  their LOD in the debug menu. Heck they probably have no clue what the develop or advanced menus even are.
  • Max size is 1024×1024 but you should avoid this in almost all cases.
  • a 256 x256 or 512×512 with a sharpen filter, will give you same effect as a 1024×1024 and its ¼  or ⅛  the  file size!

File/texture types used in Second Life. 

File types

  • .tga (32 bit alpha) or (24 bit opaque )
      • 32 bit have a 4th channel for alpha, where as the 24 bit do not contain alpha or transparencies.
      • The best choice! They have 0 compression prior to upload, giving you crisp image quality with low graphics burden on your customers.
  • .png (24 bit alpha)
    • smaller bit alpha files. If you use a .png file type as a solid texture, it will still flicker in world when  against a transparency texture. we call this double transparency, where one texture disappears when near another. Best for simple transparencies and a wysiwyg outcome unlike a 32 bit .tga
  • .bmp
    • Outdated and large file format.
  • .jpg .jpeg
    • Second Life already compresses all images and since both  .jpg and .jpeg are compressed already, the quality will drop too. That being said, I do use these quite often, the trick is to save these files at max quality, in your prefered graphics program.

Texture types

  • Sculpt maps: no sculpt map should ever be more than 64x64pixelsortheproportionalequivalent in case of oblongs.
        • 64×64
        • 32 x 128
        • 16 x 256
        • 8 x 512

    BIGGER IS NOT BETTER your sculpted creations  will be big balls to everyone who has not previously cached the object and the bigger these files the longer they see these awful balls. You get no added quality to your sculpt maps.


  • Tileable textures: IT”S TILEABLE.
    • Which means you can  tile it as many times as you want so it does not need be big.
    • 128×128 is all you need or be a rebel and even go smaller! but be sure to check the lossless compression on upload, to avoid  further compression of you already tiny file.

When to Go big

  • Skins are  the one place I can see you needing to use a 1024×1024 texture.
  • complex mesh creation  with a single face or even repeated on all 8 allowable faces.


  • Weigh your options and file sizes to see which is best. In rare cases it is better to load 1 1024×1024 texture, in luo of 8 512×512 textures. Do your math, test it, and see which is more effective.


  • cover an object with 8 , 1024 x1024 textures! It will never load fast enough, and it will tax out the user graphics reserve on their video card making it so they can not load ANYTHING once that graphics threshold is crossed.

IN conclusion: 

The smaller the file the faster it loads for the other residents. Always shoot for the  balance between quality and size, test and re-test


Wyndavere's in Second Life

Wyndavere’s in Second Life Graphics Credit : ME 🙂


If you have  comments or questions post them in the comment field below or better yet!, Stop by Wyndavere’s  in-world!. Lets work together to make Second Life a little less laggy, more beautiful, and an enjoyable place for you, and your customers to live in!